I have come to the conclusion that, unless the animator specifically wants to have the character remove his clothing, the geometry that lies underneath the clothing is a bit superfluous. No matter how well you paint the weights, there will always be penetration because the skin will be affected from a different location and move at a different angle than the clothing. It can be done but would be a huge waste of time if the character's clothes are always on. So, if I get the ok, I'm going to plan to delete most of the underlying skin geometry.
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